Tomboy: This one’s pretty straightforward - you use it to power up your sword or gun. You can also charge it again to explode the rocket and break the arm if you want to end with some serious damage. Fly it through enemies, spin it around by pressing Square, speed through Enemies with Triangle, then hop off with Circle to continue the punishment on-foot. Fire it with a tap of Circle, then hold Circle once it’s fired to ride on top of it. Punch Line: My personal favourite, Punch Line is a rocket fist that fires off and harrasses enemies. If you charge it up and fire it while in the air, it shoots out loads of smaller beams and sends them automatically ricocheting around. Make sure you’re away from danger for this one. If you charge up Gerbera while on the ground, a huge and powerful beam ray fires out, allowing you to aim it. You can also use it offensively by taking enemies up into the air with you, or corkscrewing into them when they’re already in the air. It’s a Breaker designed for mobility, allowing you to glide around the battlefield. Gerbera: Firing off the Gerbera with a tap of Circle will get you out of danger with a shockwave blast, shooting you into the air. The move it generates is context sensitive and based on where the enemy is in relation to you. Tap Circle and it sends out an electrical charge in the direction of the nearest enemy. Overture: This one looks cool, but it’s actually pretty boring. Now let’s talk about those Devil Breakers: It’s how you pull off some of the flashiest finishers and it’ll help you whittle down a boss’s health in no time. Tap L2 to moment a normal strike lands and you’ll rev it mid combo, changing your moveset in the process. Taps of L2 rev up your sword until it glows, then you get a couple of fiery, overpowered hits in the next time you swing the Red Queen. Learn how to use Devil Breakers and ExceedĮxceed is one of those abilities that seems kinda pointless when you first use it. Just remember to yank enemies to you when playing as Nero - you’re in charge around here. Not only will it make you better at the game, it’ll up your enjoyment of it. It’s particularly useful for resetting Calibur, a dashing air ability that can normally be used only once per airtime. This means you can reset combos and flow into a different move. Jump cancels are called such because they also interrupt any animation that’s playing. You never have to touch the floor again, just yank enemies up to your domain, jump off them, give them a spanking, and do it again. However, use it in mid-air and it’s your ticket to perpetual air combos. This allows you to jump off enemy heads, which sounds pretty useless, I know. Before you even get started, however, you need to purchase an ability called Enemy Step. It took me a while to wrap my head around jump cancelling and it might do for you as well, but it’s worth mastering if you want to be as effective as you can be with Nero and Dante. Lock onto enemies and use horizontal jumps to flip away from incoming danger, and stay in the air as much as possible. Not only does it take away a chunk of your health, it also drops your combo score and messes up your flow. Just be ready to dodge when the enemies inevitably come to squish your cocky face in. It’s best deployed in the middle of a combo after knocking enemies away from you. Tap the touchpad on PS4 to do a taunt and let the animation play out until the combo meter ticks up a notch. Do ground combos, pause between attacks, switch targets, use your gun, pull enemies to you, perform launchers (pull back on the stick and hold attack) and get into the air.Īnother great tool to get that combo meter up is the taunt. The game tracks what you do and the combo meter climbs up faster the more you mix up attacks. It might get you through the game, but you’re missing out on everything that makes Devil May Cry great. You won’t ever rack up SSS combos by spamming a single attack. It might be obvious to veterans of the series, but newcomers need to know this one key: mix it up a bit. Want more? Here's how to unlock and complete all DMC 5's secret missions. Here are some combat tips to start you off. With three playable characters who all have different styles and abilities, there’s a lot to get your head around in Devil May Cry 5.
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